#ifndef __WATER_BLOCK_H__
#define __WATER_BLOCK_H__

#include "FluidBlock.h"

namespace PocketSurvival
{
    // 水方块
    class WaterBlock : public FluidBlock
    {
    public:
        static constexpr int32_t Index()
        {
            return 18;
        }
        WaterBlock();
        virtual int32_t getIndex() override; 
        virtual const std::string &getBlockName() override;
    };

} // namespace PocketSurvival


#endif
